#include"shapes.inc" #include"textures.inc" #include"colors.inc" #include"glass.inc" #include"skies.inc" camera { location <0, 0 -20> look_at<0,0,0> angle 20 } light_source{ <-7, -10, -7> color White spotlight point_at <0, 0, 0> radius 15 falloff 20} light_source{ <7, -10, -7> color White spotlight point_at <0, 0, 0> radius 15 falloff 20} light_source{ <-7, -10, 7> color White spotlight point_at <0, 0, 0> radius 15 falloff 20} light_source{ <7, -10, 7> color White spotlight point_at <0, 0, 0> radius 15 falloff 20} object{ Sphere pigment{color Orange} texture{T_Glass1} } object{ Sphere pigment{color Orange} texture{T_Glass1} rotate <5,2,2> translate <1,3,-0.1 > } object{ Sphere pigment{color Orange} texture{T_Glass1} rotate <5,2,2> translate <2,6,-0.2 > } object{ Sphere pigment{color Orange} texture{T_Glass1} rotate <5,2,2> translate <3,9,-0.3 > } object{ Sphere pigment{color Orange} texture{T_Glass1} rotate <5,2,2> translate <-1,3,-0.1 > } object{ Sphere pigment{color Orange} texture{T_Glass1} rotate <5,2,2> translate <-2,6,-0.2 > } object{ Sphere pigment{color Orange} texture{T_Glass1} rotate <5,2,2> translate <-3,9,-0.3 > } sky_sphere{S_Cloud2}